Saved service pages in English
These are research notes, written to keep track of evidence. They're precise but dense. The AW-NET and game pages tell the same story in plainer language.
Detailed research notes. Quoted source text may be machine-translated.
English summaries of AW-NET help and rules pages saved by the Wayback Machine. Only the passages about the service are translated.
Card storage and registration FAQ
Requested February 2004 FAQ, resolved to 19 April 2004 · Japanese text
The FAQ says cards store records, shared points and acquired data; the server also saves data. One title's data fits on a card, with another game's data temporarily overwriting it. Membership enables using one card across all supported titles. Card designs do not alter contents. Cards have a usage limit, but this page gives no number. Cardless play retains neither records nor points. Card-using offline play retains data, reflected on the server after the next online play; the answer's opening negative wording needs reading with that exception.
Enrollment is through i-mode, EZweb or Vodafone live!, with no PC enrollment. Register the 16-digit number on the card's back through mobile “AW card registration.” Data viewing requires registered membership and at least one online-cabinet play. The account cannot register multiple cards simultaneously. Transfers retain records, points and acquired data, and invalidate the old card.
Points can be exchanged for ringtones and wallpapers. Enrollment and each month's start give 100 points; further game-reflected data is described prospectively. Browser refresh/cache clearing and another online play are suggested for stale data or play-in-progress errors.
This is a dated FAQ, not recovered carrier billing or successful enrollment screens. Its resolved April date must accompany its rules. The later March 2005 response adds a mova ↔ FOMA exception to the same-number handset-change rule; see the dated revision audit.
Prelaunch Isuka character settings
Slayer, 16 December 2003 · Dizzy, 16 December 2003
Readable labels mean “Character-specific settings,” “Color,” “Normal,” and “10 colours remaining.” Both captures expose only the Normal option, plus routes to character editing and the character shop. This does not prove an account owned ten colours or establish a commercial price. They predate the documented 17 December launch.
For reconstruction, retain the original char_id values 17/16 and the color/run_mode fields as source evidence. The HTML uses the unusual post="post" attribute rather than a standard method="post"; do not silently present a corrected form as original markup.
The October 31, 2003 Isuka top page identifies itself as a limited-function temporary location-test site, operating October 24–November 3, and promises further services at launch. It helps distinguish this early path from the released website.
Victory Furlong test-card authentication
23 December 2004 form · 14 November alternate-path form
The heading means “Location-test card authentication.” Instructions ask for the access code printed on the back of a location-test AW card. Logging in lets the player see where their stable ranks. Four boxes accept four characters each, with a lookup button; the November version also includes Reset. This preserves a test login form, not paid mobile enrollment.
The December test horse-training page explains track training for overall attributes except starting ability, gate practice for starting ability, swimming for stamina/mental attributes and motivation, and forest riding for mental attributes, motivation and some fatigue reduction. Forest riding requires a forest-trail ticket. These are native training/item functions; the page supplies no shared AW-point ticket price. Original capture.
The 14 November 2004 mode overview explicitly describes Net Stakes as real-time network competition, with player-defined race conditions, a required hosting ticket and the ability to enter another player's race. It separately describes Net Tournament as viewing results of entered tournaments. Training mode supports continuing horse production/development; single-credit Challenge mode aims to win a target G1 with a real-name horse, adding it to the player's collection after success. Network mode requires a previously saved trained horse. This is official test-era evidence, complementing the later fan report; it does not make every network tournament synchronous.
The December test notice announces December 17–26 at Sammy's Regno Kawagoe, Silk Hat Keikyu Kawasaki and Club Sega Shibuya. Test cards cost ¥100, permit 200 uses and manage player information plus up to eight horses. They cannot be transferred or used to join AW-NET. The notice is a test-specific card tariff, not the commercial membership/card price.
This is the December 15 version. The separately preserved December 23 revision says the limit became unlimited from December 22, including cards already in use. Preserve both stages rather than treating 200 uses as the whole test's rule.
Kintaro rules and the unrecovered title shop
Three-player mahjong help describes an East-only round, 25,000 starting points, removal of characters-suit tiles two through eight, no chi, red five-circle dora, and no North seat; North tiles always count as value tiles. It allows ippatsu, ura-dora and open tanyao. Dealer continuation requires a win; a draw advances the dealer even when tenpai. The page imposes an end after five dealer continuations. These are game rules, not AW shared-point earnings.
Reversi help describes one round, Black moving first, automatic pass when no move is available, a finish at a full board or one remaining colour, and a count deciding the winner. Expiring thinking time causes a piece to be placed automatically; time can be accumulated up to a limit that is not numerically specified here.
The title-shop capture contains an AW-NET error asking for card registration and online play. It does not recover the purchasable-title catalog or prices. Usage notes require JavaScript/cookies and recommend Internet Explorer 5.x or later.
The April 2004 login-error response lists three possible causes: wrong entered number, a card not for Kintaro, or a card not yet used in the cabinet. It asks the player to check and log in again. The September event-page response says no AW card is registered.
The April 15 top page dates the Kintaro web page opening to April 12, 2004 and recommends Internet Explorer 5.5 SP2 or later. A web-opening notice does not establish the game's exact commercial release day.
Kenju's January 2005 test: explicit support qualification
The official February 2005 capture says the revised test running from January 14 ends January 30, naming Amusement Ace Tsudanuma, Game Sonic Beam Matsudo and Try Amusement Tower in Akihabara. Changes include a time-attack mode, final bosses, extensive move/balance/CPU adjustments, and defensive air-damage reduction. Instruction and character-command sheets are linked.
Its final line, “*This is not an AW-NET compatible product.”, means “This product does not support AW-NET.” The month/day notice is preserved in a 2005 capture; the text does not repeat the year. Earlier 2004 show coverage announced proposed network functions. Preserve that chronology: a development proposal and a later explicit test-product qualification. Neither puts Kenju in the released five-game AW-NET roster.
The October 2004 second-test notice already carries that same support qualification. It announces October 15–17 at Ikebukuro GiGO and two new characters. The January 14 notice also repeats the qualification. Thus the recovered primary notices qualify the proposed network support by October 2004, not only January 2005.
Isuka content-release chronology and live statistics
The 18 June 2004 resolved news page dates venue lists, events and FAQ additions to March 5, related goods/books to March 19, faction distribution to March 26, and all EX colours to April 28. Colors were sold through the character-settings Shop in Web Garage. Later May entries update goods and venue lists. The full EX-colour addition is distinct from the earlier two-colour rollout.
The June 18 distribution response preserves two 20-character percentage tables: character usage and character win rate. For example, Sol leads usage at 18.39%, while Potemkin leads the displayed win-rate list at 42.02%. They are aggregate statistics in that capture, not player ratings or a population-wide survey. No denominator or measurement window is given.
Physical giveaways and event directories
The July 2004 poster-winner notice announces 100 recipients of a rare Isuka poster. The second rare-card giveaway notice announces 50 recipients of cards with newly drawn artwork and gives a September 30, 2004 fulfillment deadline. Both ask winners to provide delivery/identity information by email. This documents physical promotion fulfillment, not a phone-download catalog or point-exchange price. Individual winner names are retained in the original response but not repeated in this translation.
The May 2004 events header advertises Isuka tournaments in arcades nationwide with seven regional navigation groups. A tournament-directory header is not proof of remote fighting matches. The corresponding index is a frameset response; the separate ranking-campaign title page is only a heading.
A missing-image URL that returns maintenance HTML
The January 2, 2006 capture of /pc/image/hd_logo.jpg returns an HTML maintenance page, not a JPEG. Its text says daily maintenance runs from 04:00 to 06:00 and the web content cannot be used during that period. Capture. This notice concerns web access; it does not independently establish every arcade network mode's downtime.
NEOWAVE location-test ring event
The June 2004 ring-event page specifies June 11–13: start with three rings, gain one after an eligible win, lose one after a loss. Both opponents need AW cards and at least one ring. A CPU full clear restores one ring when empty. Thresholds are 10 for Kijin, 20 for Gōwan and 30 for Charisma; the test website must select the title before it appears onscreen. Buying a fresh card restarts the initial rings without transferring play data. These are test settings, distinct from later commercial ring events.
NeoGeo Battle Coliseum public download and game pages
The May 2005 command page offers character-specific location-test-version command PDFs, listing 36 characters including Athena and Mars People. Public command downloads are distinct from shared-point shop purchases. The game overview describes returning NeoGeo characters; much explanatory content is carried in referenced graphics rather than recovered text. Neither is a registration demonstration.