Flyers & command sheets
These are research notes, written to keep track of evidence. They're precise but dense. The AW-NET and game pages tell the same story in plainer language.
Detailed research notes. Quoted source text may be machine-translated.
An English guide to AW-NET flyers, posters and command sheets. Key labels are translated and the relevant content is summarised.
2004 spring campaign: A4 and A3 editions
Original A4 PDF · A4 preview · Original A3 PDF · A3 preview
The poster advertises the April 28 website redesign, a 1,500-shared-point offer for existing members and newcomers registering by May 31, and member prizes. It explains that points can buy Isuka EX characters, EX colours and mobile wallpapers. One hundred members could win a special Roger plush; a poster design is also illustrated. A tiny redesigned-homepage thumbnail preserves login controls, but most text inside it is unreadable. The carrier-menu diagram is translated in the image gallery. This preceding campaign should be distinguished from the later June extension and the separate 3,000-point promotion.
| Japanese label | English |
|---|---|
| 2004スプリングキャンペーン | 2004 spring campaign |
| 会員に朗報! | Good news for members! |
| AW共通ポイント | Shared AW points |
| オリジナルロジャーぬいぐるみ | Original Roger plush toy |
| 抽選 | Prize drawing |
| 限定版 | Limited edition |
Geese Howard: promotional command sheet and compact command card
Original promotional PDF · Preview · Original compact card PDF · Preview
The promotional sheet announces playable Geese, adjusted for versus play. Its usage box specifies AW-NET membership, an AW card, and a purchase through NEOWAVE's character-edit content for 3,500 shared AW points. On character selection, put the cursor on K′ and confirm while holding Start. This is stronger evidence of Geese's price than a later fan-guide estimate. The compact version mainly reproduces the move list and printing/cutting instructions.
| Japanese | English |
|---|---|
| 技コマンド一覧表 | Move-command list |
| この▼の線にそって、カットしてください | Cut along the lines marked by triangles |
| 投 / 特 / 必 / 超 / MAX | Throw / command normal / special / super / MAX move |
| 巴投げ | Tomoe throw |
| アッパー | Uppercut |
| スライディングキック | Sliding kick |
| 2段回し蹴り | Two-stage roundhouse kick |
| 烈風拳 | Reppuken |
| 飛翔日輪斬 | Hishou Nichirin Zan |
| エクスプロージョンボール | Explosion Ball |
| デッドリーレイブ | Deadly Rave |
| レイジングストーム | Raging Storm |
| 近距離 | At close range |
Direction arrows and button letters are already diagrammatic notation; consult the original for exact input sequences.
NEOWAVE Fight Money / ring event poster
Two event types reward special titles: Fight Money and ring collecting. The poster gives the first two November–December 2004 schedules and describes carrying balances into the second event. It states that an empty ring holder regains three rings after clearing CPU play, whereas the earliest web rules say one. Detailed dates, stakes and thresholds are explained in English in the history overview.
| Japanese | English |
|---|---|
| 期間限定オンラインイベント | Limited-time online event |
| ファイトマネー | Fight Money |
| 指輪争奪戦 | Ring competition / battle for rings |
| 賭け金 | Stake / wager (virtual event balance) |
| 特殊称号 | Special title |
| 引継げます | Can be carried forward |
| 乱入 | Challenger joining a game |
Kenju system sheet and character-command strip
Original system PDF · Preview · Original command-strip PDF · Preview
These are unreleased-game reference materials, not proof of a commercial Kenju AW-NET service. The system sheet illustrates joystick movement, four attack buttons, throws, Route Combination, Air Drive/air combos, boosted specials, guard counters, Dramatic Strike, an awakening mechanic, quicker recovery and Impact Defense. The narrow strip contains per-character move names and inputs. Its numerous proper move names are left in the original; the translations below explain its common notation and system headings.
| Japanese | English |
|---|---|
| ジャンプ / 移動 / しゃがむ | Jump / move / crouch |
| 弱パンチ / 強パンチ | Light punch / heavy punch |
| 弱キック / 強キック | Light kick / heavy kick |
| 投げ技 / 投げ抜け | Throw / throw escape |
| ルートコンビネーション | Route Combination |
| エアドライブ / エアコンボ | Air Drive / air combo |
| 始動技 | Combo starter / launching move |
| ストライクゲージ | Strike gauge |
| ブースト必殺技 | Boosted special move |
| ガードカウンター | Guard counter |
| ドラマティックストライク | Dramatic Strike |
| 拳獣覚醒 | Kenju awakening (literally “fist-beast awakening”) |
| プレッシャーゲージ | Pressure gauge |
| ダウン短縮 | Shorten knockdown / faster recovery |
| インパクトディフェンス | Impact Defense |
| 技名 | Move name |
| 空中 | In midair |
| 同時押し | Press simultaneously |
The sheet shows an Air Drive starter requiring one-third Strike gauge and heavy punch + heavy kick, followed by a launcher hit and an upward jump into an air combo. Its bottom rows describe pressing down on landing to shorten eligible knockdowns and moving the joystick toward an incoming attack for Impact Defense, with down used against low attacks. Other special-case mechanics and character move lists should be read from the original diagrams rather than inferred as website features.