Home › Library › Research notes › What Arc System Works said about AW-NET

What Arc System Works said about AW-NET

These are research notes, written to keep track of evidence. They're precise but dense. The AW-NET and game pages tell the same story in plainer language.

Detailed research notes. Quoted source text may be machine-translated.

What the Guilty Gear Isuka publisher website said about AW-NET registration, points and downloads, from pages saved around the service’s launch.

Registration and phone rewards

Publisher AW-NET introduction, captured 21 December 2003, also recovered in a 6 May 2004 capture.

English reading: Buy a ¥500 AW card at the arcade and play Isuka with it. The card has a unique USER ACCESS CODE. At game end, data is saved to the card and sent to the server. Subscribe through a mobile phone for ¥315 per month including tax, then register that code to view your server data. PC access requires an ID issued through the mobile site. Shared AW points come from match results and monthly grants, and can pay for phone ringtones and wallpapers. The Isuka section is also described as containing a GGX card game, original ringtones and wallpapers.

This corroborates the mobile-first route in Registration evidence. The page does not expose the successful billing screens, individual reward catalog, or card-game rules. Its mention of a GGX card game inside the Isuka section does not establish that the separate earlier GGX Mobile subscription used the same balance.

Isuka’s member functions

Publisher service page, captured 21 December 2003.

English reading: Members can register a name shown above the game and indicate whether they want opponents or teammates. A joining player chooses cooperation or competition. National rankings cover CPU experience, versus beaten, winning streak, CPU clear time, solo beaten against a team, and team winning percentage. Rankings can be filtered by the two rank tracks, Holy Order and Wanted. Play information includes total and character-specific records. Web Garage edits the name/status and offers a shared-point shop for starting survival levels and character colours. “Guilty Gong” is a proposed point-funded A/B vote; the initial proposal asks players to choose ringtone or wallpaper content. Additional surprise shop merchandise is teased.

The publisher’s voting wording is explicitly prospective, but it must be reconciled with later service evidence: AW-NET’s own homepage, captured 4 February 2004, announces Guilty Gong’s second round, with phone wallpapers as its subject. The commercial FAQ also confirms point use for Gong. Thus the feature launched; missing ballot screens and reward assets remain the gap. Neither the publisher page nor the ordinary four-player diagrams establishes remote internet fighting. Compare the commercial features and dated prices in Game features and points.

Recovered public graphics packages

Download page, captured 21 December 2003 lists two logos, twenty character icons and ten screenshots. The logo and screenshot LZH files are preserved and safely extracted; the icon package remains a retrieval lead. These are public website materials, not authenticated phone rewards purchased with points.

The period usage notice specifies noncommercial use, unchanged graphics including no cropping/resizing/added lettering, a prohibition on onward redistribution, and the stated Sammy/Arc System Works copyright credit. The transparent logo has a green palette key in its original GIF; that does not make the green field a newly added background.

The downloadable screenshots show ordinary gameplay and character selection, not account enrollment or the member shop.